I played Imperian an insane amount over the last week and I'm finally over it. Too much about it annoys me. Like the fact that there is so much you have to learn to get the mud and most of it isn't obvious. The combat system works in a really bizarre way and after a while starts leaning towards pkilling which I probably wouldn't mind if I was any good at it. But I'm not. Because in Muds all the pkill skills are determined by who has a better program running their muds. Not to mention advancements can be bought online and if you don't pay then you're in for shit loads of boring killing and it can't really be pkilling because you can't stand toe to toe with mr money over there.
Since I don't have a good script and I don't have money to burn on a Mud (even if I did I still wouldn't) I get smacked. Plus I don't have a fucking clue what I'm doing most of the time. In short, I'm totally over it.
Back to working on my own online game. Not a mud though. As appealing as the idea of being an immortal is mud's are just too hard to program and maintain with very little return for your effort. Mercenary Wars (working title) is slowly moving along. It's just hard to find a good place to start. But I'll get there.
Benjam's friend is thinking about doing some programming so we're pitching him one idea meanwhile I'm thinking of pitching him MW as a simpler more immediate option with clear monetary gaining potential. We'll see how it goes.
Thursday, November 24, 2005
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4 comments:
play illusions of the mind, much better mud, www.tibernas.com or tibernas.com port 9001. less people right now, we're rebuilding the pbase but over all, waaaay better place
I'd play it. If that helps.
blargo
blargo huh?
Thanks, I'll check out teh muds when I get a chance. I just have a whole bunch of readings and writings to catch up on first.
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